Defect | System | Note | Fixed In |
---|---|---|---|
Right at the end of the TOA scenario, there was a bug where you couldn't activate the transporter. This is possibly the meanest thing I've ever done to users in all my time making user interface software. | all | 0.6.3 | Fixed. Saved games should work, this was in the logic not the data files. |
when agents die via AgentDestroyer piece, no death-related color event occurs. | | 0.6.2 | Arguable if this should happen, but decided to do it. Fixed. |
doors that are part of a dual terrain tile don't receive color messages like normal doors. | | 0.6 | The visible/active terrain embedded in a dual terrain now receives color events, as well as the dual terrain |
agents that come to life from statues on mimic terrain aren't able to move. the situation i encountered was a rhindle on a piece of floor masquerading as sky. i didn't test this with any other combination. agents seem otherwise capable of walking on mimic terrain fine. | | 0.6 | Changed agent behavior relative to mimics (they see actual terrain now and move accordingly) |
capitalized board names are treated differently from lowercase ones | | 0.6 | Can't fix as file names themselves are case sensitive |
Triggers not firing around HOTA | | 0.5.2 | Ruined end game! |
Mouse repeat doesn't work, you have to click over and over | | Have no idea how to fix this | |
Change font size, and dialogs are not positioned over cells | FF3 | True if "Zoom Text Only" is not set, so probably a FAQ type thing | |
Can't load a scenario once you've made it | | There's now a feature to load a scenario from disk. | 0.5 |
Can't save at different points in game | | Now you can rename your saved game to have multiple save points | 0.5 |
Cannot pick up items thrown onto chest/crate/urn | | Default action when moving toward low objects is to pick up such items if they exist | 0.5 |
Game swallows all key events, including events to control browser | FF3+ | No longer | 0.4.3 |
InputManager does not regain focus after using mouse navigation | Mac/FF3 | Switched from focus panel to document event preview; fixed? | 0.4.3 |
Don't see inventory message when there's more than 10 items on cell | | 0.4.2 | |
Click on scroll in inventory, then click it again while dialog is open, strange behavior occurs | FF3+ | Game now accepts no input via mouse when it is paused | 0.4.2 |
TOA: you can walk into the ocean and be trapped there (bee map) | | 0.4.2 | |
Quest-providing NPCs too easy to kill or piss off | | NPCs with quests cannot be attacked and will no longer become hostile | 0.4.2 |
Timer fires at frame 0 | | Now fires for first time at indicated frame | 0.4.2 |
Font symbols wrong when Arial Unicode is not installed | Win | Switched to more widely supported symbols | 0.4.2 |
Can't use "1" on French keyboard, <> on Spanish keyboard, > on Swedish keyboard, > just doesn't work | Win | Revised key mappings. Now p = pick up and z = go up/down. | 0.4.2 |
hjkl in the docs are wrong | | 0.4.2 |