addShift(Sint16, Sint16) (defined in GraphicsEngine) | GraphicsEngine | |
amask (defined in GraphicsEngine) | GraphicsEngine | [protected] |
bar | GraphicsEngine | [protected] |
bmask (defined in GraphicsEngine) | GraphicsEngine | [protected] |
clipToBG(SDL_Rect dest) const (defined in GraphicsEngine) | GraphicsEngine | [inline, protected] |
createRGBAScreenSurface() (defined in GraphicsEngine) | GraphicsEngine | |
createRGBASurface(Uint16 width, Uint16 height) (defined in GraphicsEngine) | GraphicsEngine | |
createRGBScreenSurface() (defined in GraphicsEngine) | GraphicsEngine | |
createRGBSurface(Uint16 width, Uint16 height) (defined in GraphicsEngine) | GraphicsEngine | |
draw() | GraphicsEngine | |
drawBox() (defined in GraphicsEngine) | GraphicsEngine | [inline, protected] |
drawEditScene() (defined in GraphicsEngine) | GraphicsEngine | [inline, protected] |
drawFPS() | GraphicsEngine | [inline, protected] |
drawGameScene() | GraphicsEngine | [inline, protected] |
drawMenu() | GraphicsEngine | [inline, protected] |
drawPlayerBar() | GraphicsEngine | [inline, protected] |
drawRectangle(SDL_Rect rect, Uint8 border=1, Uint32 color=0) (defined in GraphicsEngine) | GraphicsEngine | |
fullscreen (defined in GraphicsEngine) | GraphicsEngine | [protected] |
getShift() (defined in GraphicsEngine) | GraphicsEngine | [inline] |
gmask (defined in GraphicsEngine) | GraphicsEngine | [protected] |
GraphicsEngine() (defined in GraphicsEngine) | GraphicsEngine | |
lifeimage | GraphicsEngine | [protected] |
menubg | GraphicsEngine | [protected] |
resetMenuBG() (defined in GraphicsEngine) | GraphicsEngine | [inline, protected] |
resetShift() (defined in GraphicsEngine) | GraphicsEngine | [inline] |
resize(Uint16 width, Uint16 height) | GraphicsEngine | |
rmask | GraphicsEngine | [protected] |
screen | GraphicsEngine | [protected] |
setGameMenuBG() | GraphicsEngine | [inline, protected] |
setMenuBG(SDL_Surface *menu_background=NULL) (defined in GraphicsEngine) | GraphicsEngine | |
setShift(Sint16, Sint16) (defined in GraphicsEngine) | GraphicsEngine | |
setShift(SDL_Rect center) | GraphicsEngine | [inline, protected] |
setShowDebug() (defined in GraphicsEngine) | GraphicsEngine | |
shift (defined in GraphicsEngine) | GraphicsEngine | [protected] |
shiftMapArea(SDL_Rect &area, const SDL_Rect &shift) | GraphicsEngine | [inline, protected] |
show_bar (defined in GraphicsEngine) | GraphicsEngine | [protected] |
show_debug (defined in GraphicsEngine) | GraphicsEngine | [protected] |
show_fps (defined in GraphicsEngine) | GraphicsEngine | [protected] |
toggleFPS() (defined in GraphicsEngine) | GraphicsEngine | |
toggleFullScreen() (defined in GraphicsEngine) | GraphicsEngine | |
togglePlayerBar() (defined in GraphicsEngine) | GraphicsEngine | |
toggleShowDebug() (defined in GraphicsEngine) | GraphicsEngine | |
unsetShowDebug() (defined in GraphicsEngine) | GraphicsEngine | |
update(Uint8) | GraphicsEngine | |
updatetype (defined in GraphicsEngine) | GraphicsEngine | [protected] |
vflags | GraphicsEngine | [protected] |
vis_map | GraphicsEngine | [protected] |
~GraphicsEngine() (defined in GraphicsEngine) | GraphicsEngine | |