Qwalk
Qwalk -
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(Back to QShed)
For a full todo list, see the TODO file on the SVN repository.
If you have a specific feature request, let me know and I'll do it first.
Some more far-fetched major features for later versions:
- Segmented Quake 3 player models (using multiple MD3s) could be connecting using the original tags and animation.cfg and exported to a single mesh.
- Resample animations at different playback speeds, smoothed with interpolation.
- Load OBJ models.
- Load Doom 3 skeletal md5mesh/md5anim files and export them to vertex animation formats.
- Convert MAP files (e.g. the health/ammo pickups) to models.
- Read files out of PAK or PK3/ZIP files.
- Generate sample QuakeC code for monsters, containing animation information and stub AI code.